


And although I can certainly make it much further today than when I was in elementary school, I still can't seem to beat it. So then, what is it about Ghosts 'N Goblins that makes it such a classic? We may never know. Though I don't remember ever really making it out of that first graveyard. I had the NES game, and I played it quite often. I mean, how fond can you really feel about getting your ass handed to you when your age is still in the single-digits? But strangely enough, the memory of me enjoying this game is there. Well, maybe fond is the wrong word, but not really. I have fond memories of playing Ghosts 'N Goblins on the NES. Posted on Oct 27th 2010 at 08:00:00 AM by ( noiseredux) Ghostbusters II is exceptional, and I'd urge every Game Boy collector out there to own a copy. Although it's rather simple in theory, it's an extremely well thought out game. The levels are basically maze-like with the goal being simply to suck up all the ghosts from every room within the time limit. This takes some getting used to, but if anything it's refreshingly original. The controls are very unique, as you are responsible for controlling two characters at once - one to zap the ghosts and the other to suck it up. You choose any two of the four Ghostbusters and then you're off to catch some ghosts. And there's good reason for that - Ghostbusters II was developed by Hal Labs, a fact that may have already sent some of you off to eBay to purchase a copy of this cartridge. To put it simply, Ghostbusters II is basically an action-puzzler that looks a lot like the Ghostbusters are in the Mother universe. And sadly, many of you have probably never played it. But I can say with confidence that Ghostbusters II for the Game Boy is the absolute best one out there. There have been a lot of Ghostbusters games released for various video game consoles over the years. Posted on Oct 29th 2010 at 08:00:00 AM by ( noiseredux) Although the GBA port is much harder to find than the console editions, if you're a Game Boy collector you might want to put in the effort to find this one. All the insane bloodshed is included, as well as the awesome sound effects (like the knife cutting FBI agents in half) are here as well. Sure the 2Player Co-op had to go, but graphically, audibly and control-wise this edition is spot on. The Game Boy Advance actually loses very little in translation from its big brother console versions.

Of course it was a European exclusive, which is a shame since it's an incredibly great port. It's really quite amazing to witness the comic-book-come-to-life art style. He burns up agents one second, and freezes and shatters them the next. Instead we've got a friendly looking ET loaded to the teeth with artillery and blades, and is definitely not afraid to use any of them. It's an interesting concept as many Run-n-Guns are about humans killing aliens. If you've never played Alien Hominid, you control an alien who has crash landed on Earth and is trying to escape a constant mob of Feds. What's interesting is that very few people seem to know that the game was also released on the Game Boy Advance. It was built out of flash, uses very basic cell-shaded graphics, and includes ridiculous over-the-top action, blood, and bullets that result in constant deaths. Many of you probably know Alien Hominid as a cult-classic Run-n-Gun Shooter for the GameCube and PS2. Posted on Oct 31st 2010 at 08:00:00 AM by ( noiseredux)
